Multiplying Vector by Scalar

A vector being scaled by a positive and a negative number

Multiplying a vector by a number changes the length, but not the direction, of the vector, unless you multiply by a negative number. In that case the vector will be rotated 180 degrees. If you have a vector written as a letter with an arrow, it follows the regular rules of algebra, like this:

Rule

Multiplication of Numbers and Vectors

If you have a vector on vector form v, you contract the number with the vector, just like you did when you multiplied a number with a letter in algebra:

k v = kv.

If you have the vector on coordinate form, v = (x,y), you can just multiply the number by all the coordinates in the vector:

kv = k (x,y) = (kx,ky).

Example 1

Find 4 (2, 4).

4 (2, 4) = (8, 16)

Example 2

Find 2 (2t,t2).

2 (2t,t2) = (4t,2t2)

Example 3

  • 2 a is a vector with the same direction as a, but it is twice as long. You write it as 2a.

  • 3 a is a vector in the opposite direction of a, and it’s also three times as long as a. It is written as 3a.

Example 4

Find 2 (2x, 4y) + 3 (3x,y).

2 (2x, 4y) + 3 (3x,y) = (4x, 8y) + (9x,3y) = (13x, 5y)

2 (2x, 4y) + 3 (3x,y) = (4x, 8y) + (9x,3y) = (13x, 5y)

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